fact or fiction
Is it fact or merely fiction? Fact or Fiction explores the myths and beliefs we hold about the gaming universe and its virtual inhabitants.
I Need to Tell You All About "Poppy Playtime". Content Warning.
Warning: Spoilers ahead! I have been a fan of video game play throughs, specifically horror game play throughs, since I was 16 years old. From the original Five Nights at Freddy's game to Emily Wants to Play to Resident Evil, I was intrigued by the lore of each game's unique story and it was thrilling to watch the stories unfold through a YouTuber's perspective. I've never really been a video-gamer myself, so I chose to live vicariously through those brave and experienced enough to play and beat the games.
By Madison "Maddy" Newton2 days ago in Gamers
How Gaming and Pop Culture Shape Our World and Ourselves
In an era dominated by digital landscapes and shared narratives, gaming and pop culture have transcended mere entertainment to become powerful forces shaping our identities, communities, and even our understanding of the world. From the intricate lore of a sprawling RPG to the layered themes of a blockbuster film, these mediums offer more than just escapism; they provide platforms for connection, critical thinking, and profound emotional experiences.
By Being Inquisitive3 days ago in Gamers
Why Rayo Vallecano demonstrated their superiority
Why Rayo Vallecano demonstrated their superiority When football fans hear the name Real Madrid, they immediately picture power, victories, and superstars on a global scale. When they hear Rayo Vallecano, they think of a small, hardworking club from the heart of Madrid, fighting season after season to survive among Spain’s elite.
By Farida Kabir24 days ago in Gamers
When Is a Move Final?
The Commitment Problem in Modern Chess Modern chess operates under a fractured commitment model that no longer aligns with how players think, how turns function in most games, or how chess itself is actually played across physical and digital formats. At the heart of the problem is that chess treats physical contact with a piece as binding commitment while simultaneously relying on a separate explicit action to end a player’s turn. This creates a logical contradiction: a move becomes final before the turn is over. In most turn-based games, interaction with game components is provisional until the player explicitly signals the end of their turn. Chess is an anomaly in this respect, and the inconsistency becomes increasingly visible in modern play.
By Peter Thwing - Host of the FST Podcastabout a month ago in Gamers
The Boy Who Watched the Giant
I didn’t go for the stars. I went for my nephew. He’s eleven, wears his hair in messy curls, and talks about football like it’s a secret code only he and the ball understand. “You have to see how they move together, Tío,” he’d said, eyes wide. “It’s like they’re speaking without words.”
By KAMRAN AHMADabout a month ago in Gamers
The Night the Stadium Felt Like Home
I didn’t go for the spectacle. I went because I was lost. It was my first winter in a new country. The language felt like glass in my mouth, the streets unfamiliar, the silence in my apartment louder than any noise back home. I missed the rhythm of my old life—the market vendors who knew my name, the neighbors who waved from their windows, the comfort of being understood without speaking.
By KAMRAN AHMADabout a month ago in Gamers
The Night the Gym Felt Like Church
I didn’t go for the basketball. I went because my nephew asked me to. He’s thirteen, wears his hair in messy curls, and talks about the game like it’s a secret language only he and the ball understand. “You have to see how they move together, Uncle,” he’d said, eyes wide. “It’s like they’re speaking without words.”
By KAMRAN AHMAD2 months ago in Gamers









